Then there are a range of party games, which range massively in quality – but are all loaded with content. Some require speed, but others a slow and steady hand. It may not feel as tight as the original, but the level design is still largely enjoyable – with a great variety across the stages in terms of the strategy involved. They’re stiff and a little sensitive, and occasionally momentum seems to shift wildly at strange occasions.įortunately this doesn’t make the experience unplayable. ![]() The controls don’t feel quite as tight as the original game though, with the physics being slightly off. You do this by tilting the maze and getting your monkey around, over, and past various obstacles – while collecting bananas as well of course. ![]() They all involve, as you almost certainly know, getting to the end goal before a time limit. This includes for the main campaign, which collects all the levels from Super Monkey Ball 1 and 2 together – as well as few others. It includes heaps of content and playable characters – some of the latter hidden behind a paywall, annoyingly – but lacks the purity of its now ancient predecessor. In many ways this entry – a celebration of the twentieth anniversary of the first game – encapsulates what’s gone a bit wrong with the series since. It had a perfect difficulty curve, handled like a dream, and had some hugely fun party games on the side. It arguably didn’t get any better for the series than the very first entry, an arcade game ported over to the GameCube way back in 2001. ![]() The Monkey Ball series has been through some tough times – well, tough for games that simply see you manoeuvring monkeys in spheres around increasingly complex mazes anyway.
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